<?xml version="1.0" encoding="iso-8859-1"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title>Discussions: Game</title>
		<link>http://projectggot.forumotion.net/discussions-game-f6/-t1.htm</link>
		<description>discussion about game design elements go here</description>
		<lastBuildDate>Tue, 19 Aug 2008 22:38:25 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>Discussions: Game</title>
			<url>http://illiweb.com/fa/prosilver/site_logo.gif</url>
			<link>http://projectggot.forumotion.net/discussions-game-f6/-t1.htm</link>
		</image>
		<item>
			<title>Game Title Ideas</title>
			<link>http://projectggot.forumotion.net/discussions-game-f6/game-title-ideas-t10.htm</link>
			<dc:creator>Justin</dc:creator>
			<description><![CDATA[This is where game title ideas can go.
<br />

<br />
The only one I have so far is this (obviously)
<br />

<br />
<strong>Project G.G.O.T</strong>.]]></description>
			<category>Discussions: Game</category>
			<pubDate>Tue, 19 Aug 2008 22:38:25 GMT</pubDate>
			<comments>http://projectggot.forumotion.net/discussions-game-f6/game-title-ideas-t10.htm#10</comments>
			<guid>http://projectggot.forumotion.net/discussions-game-f6/game-title-ideas-t10.htm</guid>
		</item>
		<item>
			<title>Weapon Ideas: Special Weapons</title>
			<link>http://projectggot.forumotion.net/discussions-game-f6/weapon-ideas-special-weapons-t9.htm</link>
			<dc:creator>Justin</dc:creator>
			<description>Special Weapons.



Limit these weapons based on ship type, player level, etc.. lots of things

How many can you have.  We have lots of buttons... RB, LB, RT, LT, A, B, X, Y, R3, L3, Back, Start... we could forseeably let the player have up to that many sub weapons.



Sub - Weapon ideas

Shield

Protections from X shots.

Nuke

Kill all enemies

Reflector

Weaker shield that reflects bullets </description>
			<category>Discussions: Game</category>
			<pubDate>Tue, 19 Aug 2008 21:06:28 GMT</pubDate>
			<comments>http://projectggot.forumotion.net/discussions-game-f6/weapon-ideas-special-weapons-t9.htm#9</comments>
			<guid>http://projectggot.forumotion.net/discussions-game-f6/weapon-ideas-special-weapons-t9.htm</guid>
		</item>
		<item>
			<title>Weapon Ideas: Main Weapons</title>
			<link>http://projectggot.forumotion.net/discussions-game-f6/weapon-ideas-main-weapons-t8.htm</link>
			<dc:creator>Justin</dc:creator>
			<description>Player ships will obviously have a main gun. 



Types to be determined... ideas of

Machine Gun

Power - Med,  Heat - Med,  Speed - High

Three-way gun

Power - Med, Heat - Med,  Speed - Med

Laser-y thing

Power - High, Heat - High, Speed - High

Homing bullets

Power - Low, Heat - Low, Speed - Low

Spiral Shots

Power - Mid, Heat - High, Speed - High



Do we want to incorporate over-heating? or some type of limiter on how long you can shoot without stopping.

Do we want the  ...</description>
			<category>Discussions: Game</category>
			<pubDate>Tue, 19 Aug 2008 21:04:04 GMT</pubDate>
			<comments>http://projectggot.forumotion.net/discussions-game-f6/weapon-ideas-main-weapons-t8.htm#8</comments>
			<guid>http://projectggot.forumotion.net/discussions-game-f6/weapon-ideas-main-weapons-t8.htm</guid>
		</item>
		<item>
			<title>Powering up your player</title>
			<link>http://projectggot.forumotion.net/discussions-game-f6/powering-up-your-player-t7.htm</link>
			<dc:creator>Justin</dc:creator>
			<description><![CDATA[Different Ideas for powering up your player can be as follows.
<br />

<br />
Buy new ships.
<br />
Buy new guns.
<br />
Gain experience by killing enemies to level-up.
<br />
Level restrictions on Ships / guns / ammo
<br />

<br />
Some type of Reputation system, based on how well you fly. 
<br />
Grades and awards given at ends of levels.]]></description>
			<category>Discussions: Game</category>
			<pubDate>Tue, 19 Aug 2008 20:58:52 GMT</pubDate>
			<comments>http://projectggot.forumotion.net/discussions-game-f6/powering-up-your-player-t7.htm#7</comments>
			<guid>http://projectggot.forumotion.net/discussions-game-f6/powering-up-your-player-t7.htm</guid>
		</item>
		<item>
			<title>Mission/Quest Style Gameplay</title>
			<link>http://projectggot.forumotion.net/discussions-game-f6/mission-quest-style-gameplay-t6.htm</link>
			<dc:creator>Justin</dc:creator>
			<description>Idea for utilizing a Missions &amp; Jobs style of game play. (think Freelancer)



My thought on this is two-fold.



#1 - Game will have an end.

. . . but

#2 - Endless repeatability.



So the idea is that, you have two types of levels you can choose to play. 

Missions - These are the levels that are completely static. Static Bosses, enemies, everything!  Missions also move the story forward.

Jobs -  These are randomized levels, with scaled difficulties.  Some have bosses, some  ...</description>
			<category>Discussions: Game</category>
			<pubDate>Tue, 19 Aug 2008 20:56:33 GMT</pubDate>
			<comments>http://projectggot.forumotion.net/discussions-game-f6/mission-quest-style-gameplay-t6.htm#6</comments>
			<guid>http://projectggot.forumotion.net/discussions-game-f6/mission-quest-style-gameplay-t6.htm</guid>
		</item>
		<item>
			<title>Main Game Design Points</title>
			<link>http://projectggot.forumotion.net/discussions-game-f6/main-game-design-points-t1.htm</link>
			<dc:creator>Justin</dc:creator>
			<description><![CDATA[Genre: Shmup
<br />
Sub-Genre: Space Fatnasy, Horiz. Scrolling
<br />
Players: 1 - 4]]></description>
			<category>Discussions: Game</category>
			<pubDate>Tue, 19 Aug 2008 20:44:11 GMT</pubDate>
			<comments>http://projectggot.forumotion.net/discussions-game-f6/main-game-design-points-t1.htm#1</comments>
			<guid>http://projectggot.forumotion.net/discussions-game-f6/main-game-design-points-t1.htm</guid>
		</item>
	</channel>
</rss>