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		<title>Project GGOT</title>
		<link>http://projectggot.forumotion.net/feed/?</link>
		<description>Latest topics</description>
		<lastBuildDate>Sun, 22 Feb 2009 21:10:11 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>Project GGOT</title>
			<url>http://illiweb.com/fa/prosilver/site_logo.gif</url>
			<link>http://projectggot.forumotion.net/feed/?</link>
		</image>
		<item>
			<title>Just a bump topic...</title>
			<link>http://projectggot.forumotion.net/general-discussion-f1/just-a-bump-topic-t14.htm</link>
			<dc:creator>Sullaford</dc:creator>
			<description>bump</description>
			<category>General Discussion</category>
			<pubDate>Sun, 22 Feb 2009 21:10:11 GMT</pubDate>
			<comments>http://projectggot.forumotion.net/general-discussion-f1/just-a-bump-topic-t14.htm#20</comments>
			<guid>http://projectggot.forumotion.net/general-discussion-f1/just-a-bump-topic-t14.htm</guid>
		</item>
		<item>
			<title>The Long Post of Programming!</title>
			<link>http://projectggot.forumotion.net/updates-programming-f4/the-long-post-of-programming-t12.htm</link>
			<dc:creator>Justin</dc:creator>
			<description>8-22-08

Was able to figure out game pad input fairly quickly.  Though now I need to turn that into a well put-together input class.  It'll take a bit more research to check for everything but should be fairly simple.  Only like a gazillion buttons and stuff.

Buttons: RT, RB, LT, LB, L3, R3, A, B, X, Y, Back &amp; Start  - - - These seem to only have Pressed and Released States

Thumb Sticks (Left and Right) - Give you a Vector2 value in floats. 1.0 through -1.0 for each X and Y.  I'll have  ...</description>
			<category>Updates: Programming</category>
			<pubDate>Sat, 23 Aug 2008 02:49:43 GMT</pubDate>
			<comments>http://projectggot.forumotion.net/updates-programming-f4/the-long-post-of-programming-t12.htm#12</comments>
			<guid>http://projectggot.forumotion.net/updates-programming-f4/the-long-post-of-programming-t12.htm</guid>
		</item>
		<item>
			<title>Kick ass new ideas</title>
			<link>http://projectggot.forumotion.net/updates-art-f2/kick-ass-new-ideas-t13.htm</link>
			<dc:creator>Sullaford</dc:creator>
			<description>So I picked up Spore this week and it is a great game.  However, the unit creation program in the game allows me to model anything I want so I figured I would model my ideas there and then transfer them into graphics for us.



http://www.noreasterdesigns.com/GGOT/yellow.jpg

http://www.noreasterdesigns.com/GGOT/blue.jpg

http://www.noreasterdesigns.com/GGOT/green.jpg

http://www.noreasterdesigns.com/GGOT/red.jpg

http://www.noreasterdesigns.com/GGOT/enemy_one.jpg

http://www.noreasterdesigns.com/GGOT/enemy_two.jpg

http://www.noreasterdesigns.com/GGOT/boss_one.jpg </description>
			<category>Updates: Art</category>
			<pubDate>Fri, 12 Sep 2008 04:05:05 GMT</pubDate>
			<comments>http://projectggot.forumotion.net/updates-art-f2/kick-ass-new-ideas-t13.htm#18</comments>
			<guid>http://projectggot.forumotion.net/updates-art-f2/kick-ass-new-ideas-t13.htm</guid>
		</item>
		<item>
			<title>Player Ship Designs</title>
			<link>http://projectggot.forumotion.net/updates-art-f2/player-ship-designs-t5.htm</link>
			<dc:creator>Justin</dc:creator>
			<description><![CDATA[Sully has created 4 starter Player Ship Designs to work from.
<br />
<a href="http://www.servimg.com/image_preview.php?i=1&amp;u=12863636" target="_blank"><img src="http://i56.servimg.com/u/f56/12/86/36/36/th/four_s10.jpg" alt="" /></a>]]></description>
			<category>Updates: Art</category>
			<pubDate>Tue, 19 Aug 2008 20:50:55 GMT</pubDate>
			<comments>http://projectggot.forumotion.net/updates-art-f2/player-ship-designs-t5.htm#5</comments>
			<guid>http://projectggot.forumotion.net/updates-art-f2/player-ship-designs-t5.htm</guid>
		</item>
		<item>
			<title>Icon / Logo</title>
			<link>http://projectggot.forumotion.net/discussions-art-f5/icon-logo-t11.htm</link>
			<dc:creator>Justin</dc:creator>
			<description><![CDATA[Eventually we will need an Icon / Logo so we do not use the default Xbox bubbles.  
<br />

<br />
This image has a Size requirement of 64px X 64px]]></description>
			<category>Discussions: Art</category>
			<pubDate>Thu, 21 Aug 2008 21:12:52 GMT</pubDate>
			<comments>http://projectggot.forumotion.net/discussions-art-f5/icon-logo-t11.htm#11</comments>
			<guid>http://projectggot.forumotion.net/discussions-art-f5/icon-logo-t11.htm</guid>
		</item>
		<item>
			<title>Game Title Ideas</title>
			<link>http://projectggot.forumotion.net/discussions-game-f6/game-title-ideas-t10.htm</link>
			<dc:creator>Justin</dc:creator>
			<description><![CDATA[This is where game title ideas can go.
<br />

<br />
The only one I have so far is this (obviously)
<br />

<br />
<strong>Project G.G.O.T</strong>.]]></description>
			<category>Discussions: Game</category>
			<pubDate>Tue, 19 Aug 2008 22:38:25 GMT</pubDate>
			<comments>http://projectggot.forumotion.net/discussions-game-f6/game-title-ideas-t10.htm#10</comments>
			<guid>http://projectggot.forumotion.net/discussions-game-f6/game-title-ideas-t10.htm</guid>
		</item>
		<item>
			<title>Weapon Ideas: Special Weapons</title>
			<link>http://projectggot.forumotion.net/discussions-game-f6/weapon-ideas-special-weapons-t9.htm</link>
			<dc:creator>Justin</dc:creator>
			<description>Special Weapons.



Limit these weapons based on ship type, player level, etc.. lots of things

How many can you have.  We have lots of buttons... RB, LB, RT, LT, A, B, X, Y, R3, L3, Back, Start... we could forseeably let the player have up to that many sub weapons.



Sub - Weapon ideas

Shield

Protections from X shots.

Nuke

Kill all enemies

Reflector

Weaker shield that reflects bullets </description>
			<category>Discussions: Game</category>
			<pubDate>Tue, 19 Aug 2008 21:06:28 GMT</pubDate>
			<comments>http://projectggot.forumotion.net/discussions-game-f6/weapon-ideas-special-weapons-t9.htm#9</comments>
			<guid>http://projectggot.forumotion.net/discussions-game-f6/weapon-ideas-special-weapons-t9.htm</guid>
		</item>
		<item>
			<title>Weapon Ideas: Main Weapons</title>
			<link>http://projectggot.forumotion.net/discussions-game-f6/weapon-ideas-main-weapons-t8.htm</link>
			<dc:creator>Justin</dc:creator>
			<description>Player ships will obviously have a main gun. 



Types to be determined... ideas of

Machine Gun

Power - Med,  Heat - Med,  Speed - High

Three-way gun

Power - Med, Heat - Med,  Speed - Med

Laser-y thing

Power - High, Heat - High, Speed - High

Homing bullets

Power - Low, Heat - Low, Speed - Low

Spiral Shots

Power - Mid, Heat - High, Speed - High



Do we want to incorporate over-heating? or some type of limiter on how long you can shoot without stopping.

Do we want the  ...</description>
			<category>Discussions: Game</category>
			<pubDate>Tue, 19 Aug 2008 21:04:04 GMT</pubDate>
			<comments>http://projectggot.forumotion.net/discussions-game-f6/weapon-ideas-main-weapons-t8.htm#8</comments>
			<guid>http://projectggot.forumotion.net/discussions-game-f6/weapon-ideas-main-weapons-t8.htm</guid>
		</item>
		<item>
			<title>Powering up your player</title>
			<link>http://projectggot.forumotion.net/discussions-game-f6/powering-up-your-player-t7.htm</link>
			<dc:creator>Justin</dc:creator>
			<description><![CDATA[Different Ideas for powering up your player can be as follows.
<br />

<br />
Buy new ships.
<br />
Buy new guns.
<br />
Gain experience by killing enemies to level-up.
<br />
Level restrictions on Ships / guns / ammo
<br />

<br />
Some type of Reputation system, based on how well you fly. 
<br />
Grades and awards given at ends of levels.]]></description>
			<category>Discussions: Game</category>
			<pubDate>Tue, 19 Aug 2008 20:58:52 GMT</pubDate>
			<comments>http://projectggot.forumotion.net/discussions-game-f6/powering-up-your-player-t7.htm#7</comments>
			<guid>http://projectggot.forumotion.net/discussions-game-f6/powering-up-your-player-t7.htm</guid>
		</item>
		<item>
			<title>Mission/Quest Style Gameplay</title>
			<link>http://projectggot.forumotion.net/discussions-game-f6/mission-quest-style-gameplay-t6.htm</link>
			<dc:creator>Justin</dc:creator>
			<description>Idea for utilizing a Missions &amp; Jobs style of game play. (think Freelancer)



My thought on this is two-fold.



#1 - Game will have an end.

. . . but

#2 - Endless repeatability.



So the idea is that, you have two types of levels you can choose to play. 

Missions - These are the levels that are completely static. Static Bosses, enemies, everything!  Missions also move the story forward.

Jobs -  These are randomized levels, with scaled difficulties.  Some have bosses, some  ...</description>
			<category>Discussions: Game</category>
			<pubDate>Tue, 19 Aug 2008 20:56:33 GMT</pubDate>
			<comments>http://projectggot.forumotion.net/discussions-game-f6/mission-quest-style-gameplay-t6.htm#6</comments>
			<guid>http://projectggot.forumotion.net/discussions-game-f6/mission-quest-style-gameplay-t6.htm</guid>
		</item>
		<item>
			<title>Xbox360 - PC Connection - Completed</title>
			<link>http://projectggot.forumotion.net/updates-programming-f4/xbox360-pc-connection-completed-t4.htm</link>
			<dc:creator>Justin</dc:creator>
			<description><![CDATA[Configurations for connecting the Xbox360 &amp; main programming PC have been completed.
<br />

<br />
This in conjunction with the XNA CC membership allows us to publish our game to my Xbox360 console.  A big step in the right direction]]></description>
			<category>Updates: Programming</category>
			<pubDate>Tue, 19 Aug 2008 20:48:23 GMT</pubDate>
			<comments>http://projectggot.forumotion.net/updates-programming-f4/xbox360-pc-connection-completed-t4.htm#4</comments>
			<guid>http://projectggot.forumotion.net/updates-programming-f4/xbox360-pc-connection-completed-t4.htm</guid>
		</item>
		<item>
			<title>XNA Creator's Club membership - Acquired</title>
			<link>http://projectggot.forumotion.net/updates-programming-f4/xna-creator-s-club-membership-acquired-t3.htm</link>
			<dc:creator>Justin</dc:creator>
			<description><![CDATA[XNA creator's club membership has been acquired.  12-month subscription.
<br />

<br />
We are now able to publish to Xbox360 and Windows platforms.]]></description>
			<category>Updates: Programming</category>
			<pubDate>Tue, 19 Aug 2008 20:47:08 GMT</pubDate>
			<comments>http://projectggot.forumotion.net/updates-programming-f4/xna-creator-s-club-membership-acquired-t3.htm#3</comments>
			<guid>http://projectggot.forumotion.net/updates-programming-f4/xna-creator-s-club-membership-acquired-t3.htm</guid>
		</item>
		<item>
			<title>Hand Drawn Art?</title>
			<link>http://projectggot.forumotion.net/discussions-art-f5/hand-drawn-art-t2.htm</link>
			<dc:creator>Justin</dc:creator>
			<description><![CDATA[Would doing Hand Drawn stuff be feasible?
<br />

<br />
I was thinking, if you have access to a hi-res scanner or something, and you wanted to. You could hand-draw the artwork instead of generating it on a PC.  I think it would give the game a bit of a unique art perspective, and I thought you prefered hand-drawn art over CG.
<br />

<br />
Think about it.]]></description>
			<category>Discussions: Art</category>
			<pubDate>Tue, 19 Aug 2008 20:46:17 GMT</pubDate>
			<comments>http://projectggot.forumotion.net/discussions-art-f5/hand-drawn-art-t2.htm#2</comments>
			<guid>http://projectggot.forumotion.net/discussions-art-f5/hand-drawn-art-t2.htm</guid>
		</item>
		<item>
			<title>Main Game Design Points</title>
			<link>http://projectggot.forumotion.net/discussions-game-f6/main-game-design-points-t1.htm</link>
			<dc:creator>Justin</dc:creator>
			<description><![CDATA[Genre: Shmup
<br />
Sub-Genre: Space Fatnasy, Horiz. Scrolling
<br />
Players: 1 - 4]]></description>
			<category>Discussions: Game</category>
			<pubDate>Tue, 19 Aug 2008 20:44:11 GMT</pubDate>
			<comments>http://projectggot.forumotion.net/discussions-game-f6/main-game-design-points-t1.htm#1</comments>
			<guid>http://projectggot.forumotion.net/discussions-game-f6/main-game-design-points-t1.htm</guid>
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