Mission/Quest Style Gameplay

Post new topic   Reply to topic

View previous topic View next topic Go down

Mission/Quest Style Gameplay

Post  Justin on Tue Aug 19, 2008 4:56 pm

Idea for utilizing a Missions & Jobs style of game play. (think Freelancer)

My thought on this is two-fold.

#1 - Game will have an end.
. . . but
#2 - Endless repeatability.

So the idea is that, you have two types of levels you can choose to play.
Missions - These are the levels that are completely static. Static Bosses, enemies, everything! Missions also move the story forward.
Jobs - These are randomized levels, with scaled difficulties. Some have bosses, some don't. These levels can be used for; fun, gain experience, money reputation or whatever else we decided to throw into the game.

Missions don't necessarily come 1 - 1, you may not have met all requirements to do a mission. Missions may be optional. etc..
Jobs always available, and that sort of thing.

Justin

Posts: 20
Join date: 2008-08-19

View user profile

Back to top Go down

View previous topic View next topic Back to top


Post new topic   Reply to topic
Permissions of this forum:
You cannot reply to topics in this forum